It's telling that the mission has multiple threads on the Slug Disco and Steam Forums just for completing it on medium. Mission 3.1 is difficult if you don't know efficient nest designs and where to harvest first.Retroactive Recognition: You may be surprised to hear MauLer narrating about ants.
Their only weak point is the long cooldown but as long as the colony can hold on long enough, these abilities can be activated again. Second Wind heals the Queen completely and makes her outright invulnerable for 30 seconds.
#Empires of the undergrowth difficulty changes for you for free
Royal Decree makes every unhatched ant in the colony instantly spawn and hatch for free for 20 seconds, giving you an infinite army for the duration. Two of the gene thief queen's additional abilities are overpowering and give your colony Nigh-Invulnerability when the queen reaches 75% in health.Many players don't like this, as some ants might wander straight into enemy or take too much time to respond to new marker, losing resources in the process. This makes the ants' movement realistic and visually pleasant. Ants that reach the marker but fail to find a job will trail back to the nest. Easy Communication: Averted Unlike other RTS games, you don't command ants, you can only suggest them to move to the pheromone marker direction.
A few adults can devastate your entire army very quickly.
Praying mantises are annoyingly tanky with the ability to regain health constantly by eating your ants.